Mobile app development
Apps people open twice: built for one job, tested on real devices, and shipped to both stores with the accounts in your name.
Describe your appMost apps die of scope, not code
A first version that tries to do everything takes too long and launches to nobody.
No reason to open it twice
Features chosen in a meeting rather than from what users actually do.
Store rejection surprises
Requirements discovered at submission, weeks after they could have been designed for.
Accounts in the agency's name
Developer accounts and signing keys held by the builder, which becomes a problem at the worst moment.
We start by cutting. One job the app does better than a website, done properly, released, then extended once real usage shows what matters. That sequence is the difference between an app that ships and one that is still in design a year later.
Cross platform with React Native or Flutter suits most business apps and halves the maintenance. Native makes sense where the device itself is the product, such as heavy camera, sensor or offline work. We will tell you which case you are in.
Store accounts, signing keys and the repository are yours from day one, and we plan for what happens after launch: updates, operating system changes and the support window, which is where most app projects quietly fall over.
Working in Dubai
We start by cutting the idea down to the one job the app must do well, and we write that down as the first release. Everything else goes on a list for later. This is the single decision that most often separates an app that ships from one that is still being built a year on.
One codebase for both platforms is the default where it fits, with native code where the app genuinely needs it, such as heavy camera, mapping or hardware work.
We design for a phone that is being used one handed on a poor connection, and we handle offline behaviour deliberately rather than hoping.
Store submission is part of the work, not a surprise at the end: privacy declarations, account deletion, payment rules and review notes are prepared while the app is built. The Apple and Google developer accounts are yours, the code is yours, and the analytics are in your name.
A clear process from brief to launch, with your approval at every stage.
Send a short brief. You get one fixed price with scope and timeline, with no charge and no obligation.
01You sign off the design or the plan before work starts. Copywriting is included.
02We launch with tracking in place, train your team, and hand over every account in your name.
03Accelerate your launch

What we build
Tell us the one job the app must do, and we will scope a first version that can actually ship.
Hybrid App Development to Progressive Web Apps- Hybrid App Development→
- iOS App Development→
- Android App Development→
- React Native App Development→
- Flutter App Development→
- Progressive Web Apps→
Tools we build with
Proven platforms your team can run after launch.
Describe your appCase
studies
Work we have delivered for companies with the same problem

→ A conference app that replaced printed programmes and email chains
Meecon · Events · Mobile app
→ A payments app designed and built by our team
Purpose Payment · Fintech · Mobile app
→ A booking platform for 100+ screens across 16 cinema venues
Star Cinemas · Entertainment · Web app
→ A car rental marketplace where renters compare and book directly
OneClickDrive · Automotive · MarketplaceWhy the UAE companies choose Codeeo for mobile app development
One fixed price in writing
Scope, timeline and price agreed before any work begins.
One team, not three suppliers
Setup, brand, website and marketing handled by the same people, with one brief.
Everything in your name
Licences, domains, hosting, accounts and code registered to your company.
Measured, not assumed
Tracking from launch, so the work is judged on enquiries rather than opinion.
Mobile app development
done properly →
Send the brief and get a fixed written quote.
Describe your app →Questions founders ask us
Cross platform or native?
Cross platform, with React Native or Flutter, suits most business apps and is cheaper to maintain. Native is worth it when camera, sensors or offline performance are the product.
How long does a first version take?
It depends on scope, and the fastest way to shorten it is to cut features rather than add developers. Your quote states the timeline as a commitment.
Do you handle the store submissions?
Yes, for both stores, using developer accounts registered in your name.
What happens after launch?
Operating systems change and stores change their rules, so apps need maintenance. We agree a support window in the quote rather than leaving it vague.
Can the app use our existing systems?
Yes, where an interface exists. That integration is scoped up front because it is the usual cause of overruns.
Should we build one app for both platforms?
Usually yes. A single codebase covers most business apps well. We recommend native when the app depends heavily on the camera, maps or device hardware, and we say which case yours is before quoting.
How small should the first release be?
Small enough to ship and be used. We define it as the one job the app must do, then add to it once real people are using it.
Who publishes the app?
You do, under your own Apple and Google developer accounts. We handle the submission and the review correspondence on your behalf.
What about app store rejection?
We prepare the privacy, account and payment requirements during the build rather than after, which is where most rejections come from.
Our studiocodeeo.com