Hire game, AR and VR developers in Dubai
Unity and Unreal engineers for games, training simulations and the interactive work that exhibitions and retail keep asking for.
Tell us the gapIt has to hold its frame rate on the device in the room
An experience that stutters on a headset is not a demonstration, it is a health complaint.
Built for a workstation
Scenes that run on a development machine and fail on the hardware the audience will actually use.
No plan for the exhibition floor
Software that assumes a calm room, a stable network and someone technical nearby.
Content nobody can update
Everything hard coded, so changing a single label means rebuilding the whole experience.
We screen interactive engineers on shipped builds and on performance work: profiling, draw calls, memory and the frame rate on the target device rather than on the machine it was made on.
A great deal of this work in the region is not a game at all. It is an exhibition installation, a retail experience or a training simulation, and those bring their own requirements: unattended operation, recovery after a crash, and content someone non technical can update.
Where the work is a real game, we staff for the discipline that comes with it: build pipelines, platform requirements and the testing that stops a submission being rejected.
A clear process from brief to launch, with your approval at every stage.
One call about the work, the stack and the deadline. You get a written shortlist, not a stack of unfiltered profiles.
01You interview a short list we have already tested ourselves, and you set the technical exercise if you want one.
02The engineer starts inside your tools and your process, and we replace anyone who is not right without an argument.
03Accelerate your launch

Interactive roles we staff
Tell us what the experience is for and what hardware it runs on, and we will shortlist.
Roles- Game Developer→
- Game Programmer→
- Unity Developer→
- Unity 3D Developer→
- Unreal Engine Developer→
- Unreal Engine Programmer→
Tools we build with
Proven platforms your team can run after launch.
Tell us the gapCase
studies
Work we have delivered for companies with the same problem

→ A booking platform for 100+ screens across 16 cinema venues
Star Cinemas · Entertainment · Web app
→ A conference app that replaced printed programmes and email chains
Meecon · Events · Mobile app
→ A website for an ADX listed developer of master planned communities
Modon Holding · Real estate · Website
→ A website as considered as the luxury homes it sells
Billionaire Homes · Real estate · WebsiteWhy Dubai companies choose Codeeo for game, ar and vr developers
Tested before you meet them
Every engineer is screened by our own developers on real work, not on a keyword match against a CV.
Working hours that overlap yours
Teams that sit in the Gulf working day, so review, standup and escalation happen inside your hours.
Your code, your accounts
Repositories, cloud accounts and credentials stay yours. Engineers work inside them and leave nothing behind.
One invoice, no visa admin
We carry the employment, the visas and the payroll, so you add and remove capacity without an HR project.
Build the
experience →
Send the brief and get a fixed written quote.
Tell us the gap →Questions founders ask us
Unity or Unreal?
Whichever fits the target hardware and the team you will have afterwards. We will recommend one and explain the trade off.
Can they build for headsets?
Yes, with attention to frame rate and comfort on the specific device rather than on a development machine.
Do they handle exhibition installations?
Yes, including unattended running, crash recovery and a way for your staff to change content.
Can non technical staff update the content?
That is a design decision we push for, because otherwise every small change becomes a rebuild.
Do you cover 3D art as well?
We staff engineering. Art can be coordinated with your studio or ours, but we will not pretend a programmer is an artist.
Our studiocodeeo.com